Stinger | Stinger Schematic |
<< Prev | STINGER | Next >> |
Unit Class | Upgrade Building | Production Building |
Infantry | Academy | Barracks |
Splash Damage | Space | Infantry | Vehicle | Air | Building | Map Speed |
Yes | 50 | Can't Hit | Can't Hit | Best | Can't Hit | 1.0 |
AVAILABLE FROM THE EVENT SHOP | |
Event XP Cost | 9,500 xp |
Requirements | Sniper & Level 6 Academy |
File:ShadowOps-worldmap icon.png AVAILABLE FROM SHADOW OPS MISSION File:ShadowOps-worldmap icon.png | |
Prize Tier | Tier # 2 |
Shadow Op Cycle | Cycle # 5 |
Stat Progression[]
Level | Upgrade Cost | Upgrade Time |
Academy Level |
Production Cost | Speed | Health | Range | Damage (DPS) | |||
Metal | Oil | Thorium | Metal | Oil | |||||||
1 | N/A | N/A | N/A | N/A | 4 | 16,000 | 20,000 | 1.2 | 360 | 280 | 554 |
2 | 1,500,000 | 1,350,000 | 0 | 4 | 19,200 | 26,000 | 1.2 | 390 | 290 | 594 | |
3 | 2,250,000 | 2,025,000 | 0 | 6 | 23,000 | 33,800 | 1.2 | 420 | 300 | 606 | |
4 | 3,375,000 | 3,037,500 | 0 | 6 | 27,600 | 44,000 | 1.2 | 450 | 307 | 618 | |
5 | 5,062,500 | 4,556,300 | 0 | 7 | 33,200 | 57,200 | 1.2 | 480 | 314 | 634 | |
6 | 7,593,750 | 6,834,400 | 0 | 7 | 39,800 | 74,400 | 1.2 | 510 | 321 | 648 | |
7 | 11,390,630 | 10,251,600 | 0 | 20h | 8 | 47,800 | 96,800 | 1.2 | 540 | 326 | 661 |
8 | 17,085,950 | 15,377,400 | 0 | 8 | 57,400 | 125,800 | 1.2 | 570 | 331 | 675 | |
9 | 25,628,930 | 23,066,000 | 0 | 1d 16h | 9 | 75,000 | 250,000 | 1.2 | 622 | 340 | 693 |
10 | 25,628,930 | 23,066,000 | 400,000 | 5s | 9 | 85,000 | 350,000 | 1.2 | 750 | 340 | 752 |
11 | 25,628,930 | 23,066,000 | 400,000 | 5s | 9 | 85,000 | 350,000 | 1.2 | 825 | 340 | 828 |
12 | 33,317,610 | 29,985,800 | 1,000,000 | 5s | 10 | 85,000 | 350,000 | 1.2 | 900 | 340 | 903 |
13 | 43,312,890 | 38,981,540 | 1,500,000 | 5s | 10 | 85,000 | 350,000 | 1.2 | 975 | 340 | 978 |
14 | 43,312,890 | 38,981,540 | 1,500,000 | 5s | 10 | 85,000 | 350,000 | 1.2 | 1,050 | 340 | 1,053 |
15 | 43,312,890 | 38,981,540 | 3,000,000 | 5s | 10 | 85,000 | 350,000 | 1.2 | 1,125 | 340 | 1,129 |
16 | 64,969,340 | 58,472,400 | 4,000,000 | 10d 12h 56m | 10 | 85,000 | 350,000 | 1.2 | 1,204 | 340 | 1,200 |
Total | 353,370,240 | 318,033,020 | 11,800,000 | 0d 0h 0m |
Yellow indicates increase from previous level. Underline Indicates Max Value.
Thorium Technology Advantage : | Stingers Gain An Increase In Splash Radius |
Bunker Ranges for the Stinger[]
Stinger Range Per Level | ||||||||||
Stinger Level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 | Level 9 | Level 10+ |
Bunker (+40%) | 392 | 406 | 420 | 430 | 440 | 449 | 456 | 463 | 476 | 476 |
Watchtower (+50%) | 420 | 435 | 450 | 461 | 473 | 482 | 489 | 497 | 510 | 510 |
Ranges Listed Do Not Include +20% Range vs Air For Base Defense. |
Build Times & Repair Information[]
Level 10 Barracks Build & Repair Times Stinger Level | ||||||||||
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 | Level 9 | Level 10+ | |
Build | 1h 39m | 1h 39m | 1h 39m | 1h 39m | 1h 39m | 1h 39m | 1h 39m | 1h 39m | 1h 49m | |
Repair | 29m 43s | 29m 43s | 29m 43s | 29m 43s | 29m 43s | 29m 43s | 29m 43s | 29m 43s | 32m 41s | |
Level 10 Barracks Repair Costs Per Stinger Level | ||||||||||
Metal | 4,800 | 17,220 | 25,500 | |||||||
Oil | 6,000 | 37,740 | 105,000 | |||||||
Times for other Barracks Levels may be calculated by adding 5% for each level below Level 10. |
History of Availability[]
Stinger Event Shop History | |||
Event Shop Status | eXP Cost / WCP | Special Event | |
Introduction | File:Stinger-Hellstorm.png | 9,500 xp | Operation: Hellstorm |
Prize Hold | File:Stinger-RedSwarm.png | Unavailable | Operation: Red Swarm |
Return to Event Shop | File:Stinger-EventShop.png | 9,500 xp | Operation: Warlord |
eXP Sale | File:Stinger-EventShop-Sale(Deadpoint).png | 4,750 xp | Operation: Deadpoint |
eXP Sale | File:Stinger-IronMarch.png | 4,750 xp | Operation: Iron March & Iron Reign |
eXP Sale | File:Stinger-IronMarch.png | 4,750 xp | Operation: Iron Lord |
eXP Sale | File:Stinger-IronMarch.png | 4,750 xp | Operation: Undead Swarm |
Offered in Event Shop Continuously Except Where Otherwise Stated // eXP = Event Experience Points / WCP = Wave Checkpoint Prize |
File:ShadowOps-worldmap icon.png Stinger Shadow Ops History File:ShadowOps-worldmap icon.png | ||||
Availability Status | Prize Tier | Cycle Number | Cycle Dates | |
Introduction | File:Stinger-ShadowOpPrize.png | Tier 2 | 1 Thru 3 | Jan 27, 2014 Thru Sept 25, 2014 |
Return to Shadow Ops | File:Stinger-ShadowOpPrize.png | Tier 2 | 5 | Oct 31, 2014 Thru Nov 21, 2014 |
Only Offered As Shadow Ops Prize For Dates Listed |
Update History[]
Listed in Reverse Chronological Order -- Click Expand to View Earliest Updates
- The Stinger's Upgrade Times were reduced in the Game Update of Oct. 02, 2014.
- The Stinger received the ability to be upgraded to Veteran Level 6 in the Game Update of Aug 06, 2014.
- The Stinger received the ability to be upgraded to Veteran Level 5 in the Game Update of May 01, 2014.
- The Stinger received the ability to be upgraded to Veteran Level 4 in the Game Update of Jan 08, 2014.
- The Stinger received the ability to be upgraded to Veteran Level 3 in the Game Update of Oct 30, 2013.
- The Stinger received the ability to be upgraded to Veteran Level 2 in the Game Update of Aug 14, 2013.
- The Stinger received the ability to be upgraded to Veteran Level in the Game Update of May 30, 2013.
- The Stinger received the ability to be upgraded to Level 10 in the Game Update of Feb 13, 2013.
- The Stinger was introduced to the Event Shop during Operation: Hellstorm.
Additional Facts[]
- The Stinger received a Workshop Schematic in the Event Shop during Operation: Floodgate.
- Stingers are usually, but not always, found on Base Defense in Bunkers, Strongholds and Watchtowers where their Range is dramatically increased.
- Until the introduction of the Drone Silo & Valkyrie the Stinger's only use on an Attack of a Enemy Base was to counter the Hellfire Turret.
- Starting from Level 6, if placed inBunker or Stronghold the Stinger can out range a Level 10 Hellstorm.
- Starting from Level 3, if placed in a Watchtower the Stinger can out range a Level 10 Hellstorm.
- When striking a target the Stinger produces a Splash or Flak effect that can damage other targets near by.
- Hellfire and Hellstorms should avoid grouping all their missiles together when Attacking a Stinger ( in or out of Bunkers ) to avoid having mutiple missiles destroyed by 1 Stinger shot.
- Stinger or Flak Tank? Here are thoughts on it.
In-Game Quotes[]
Click Expand to View Additional Quotes
“ | The modified surface-to-air missile fired by the Stinger packs a massive punch to a larger area. Stingers get a 20% range increase against aircraft. | ” |
— Level 10 Description. |
Related Pages[]
External Links[]
- Kixeye Forum Post: Schematic Poll Results: The Stinger
- Kixeye Forum Post: Stinger Schematic Discussion
- Kixeye Forum Post : Veteran Unit Levels Part 2! ( Official )
- Wikipedia - FIM-92 Stinger - Stinger In Real Life
Unit Voice[]
Click Expand to View This Section
Selecting:
- Yes?
- Commander?
- Sir?
- Reporting.
- Ready.
- What?
Moving:
- Affirmative.
- Roger!
- No problem.
- Movin' out.
- Yes.
- On my way!
- Understood.
- Will do!
Attacking:
- Alright.
- On it!
- Hoora!
- Give them hell!
- Okay.
- Die Sucker!
- Let's go!
Animated Gallery[]
Gallery[]
Images may have been resized to fit in the page. Click to enlarge.