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Stinger   Stinger Schematic

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Unit Class Upgrade Building Production Building
Infantry Academy Barracks
Splash Damage Space Infantry Vehicle Air Building Map Speed
Yes 50 Can't Hit Can't Hit Best Can't Hit 1.0
AVAILABLE FROM THE EVENT SHOP
Event XP Cost 9,500 xp
Requirements Sniper & Level 6 Academy
File:ShadowOps-worldmap icon.png  AVAILABLE FROM SHADOW OPS MISSION  File:ShadowOps-worldmap icon.png
Prize Tier Tier # 2
Shadow Op Cycle Cycle # 5


Stat Progression[]

Level Upgrade Cost Upgrade
Time
Academy
Level
Production Cost Speed Health Range Damage
(DPS)
Metal Oil Thorium Metal Oil
1 N/A N/A N/A N/A 4 16,000 20,000 1.2 360 280 554
2 1,500,000 1,350,000 0 4 19,200 26,000 1.2 390 290 594
3 2,250,000 2,025,000 0 6 23,000 33,800 1.2 420 300 606
4 3,375,000 3,037,500 0 6 27,600 44,000 1.2 450 307 618
5 5,062,500 4,556,300 0 7 33,200 57,200 1.2 480 314 634
6 7,593,750 6,834,400 0 7 39,800 74,400 1.2 510 321 648
7 11,390,630 10,251,600 0 20h 8 47,800 96,800 1.2 540 326 661
8 17,085,950 15,377,400 0 8 57,400 125,800 1.2 570 331 675
9 25,628,930 23,066,000 0 1d 16h 9 75,000 250,000 1.2 622 340 693
10 25,628,930 23,066,000 400,000 5s 9 85,000 350,000 1.2 750 340 752
11 25,628,930 23,066,000 400,000 5s 9 85,000 350,000 1.2 825 340 828
12 33,317,610 29,985,800 1,000,000 5s 10 85,000 350,000 1.2 900 340 903
13 43,312,890 38,981,540 1,500,000 5s 10 85,000 350,000 1.2 975 340 978
14 43,312,890 38,981,540 1,500,000 5s 10 85,000 350,000 1.2 1,050 340 1,053
15 43,312,890 38,981,540 3,000,000 5s 10 85,000 350,000 1.2 1,125 340 1,129
16 64,969,340 58,472,400 4,000,000 10d 12h 56m 10 85,000 350,000 1.2 1,204 340 1,200
Total 353,370,240 318,033,020 11,800,000 0d 0h 0m

Yellow indicates increase from previous level. Underline Indicates Max Value.


Thorium Technology Advantage : Stingers Gain An Increase In Splash Radius

Bunker Ranges for the Stinger[]

Stinger Range Per Level
Stinger Level Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9 Level 10+
Bunker (+40%) 392 406 420 430 440 449 456 463 476 476
Watchtower (+50%) 420 435 450 461 473 482 489 497 510 510
Ranges Listed Do Not Include +20% Range vs Air For Base Defense.

Build Times & Repair Information[]

Level 10 Barracks Build & Repair Times Stinger Level
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9 Level 10+
Build 1h 39m 1h 39m 1h 39m 1h 39m 1h 39m 1h 39m 1h 39m 1h 39m 1h 49m
Repair 29m 43s 29m 43s 29m 43s 29m 43s 29m 43s 29m 43s 29m 43s 29m 43s 32m 41s
Level 10 Barracks Repair Costs Per Stinger Level
Metal 4,800 17,220 25,500
Oil 6,000 37,740 105,000
Times for other Barracks Levels may be calculated by adding 5% for each level below Level 10.

History of Availability[]

Stinger Event Shop History
Event Shop Status eXP Cost / WCP Special Event
Introduction File:Stinger-Hellstorm.png 9,500 xp Operation: Hellstorm
Prize Hold File:Stinger-RedSwarm.png Unavailable Operation: Red Swarm
Return to Event Shop File:Stinger-EventShop.png 9,500 xp Operation: Warlord
eXP Sale File:Stinger-EventShop-Sale(Deadpoint).png 4,750 xp Operation: Deadpoint
eXP Sale File:Stinger-IronMarch.png 4,750 xp Operation: Iron March  &  Iron Reign
eXP Sale File:Stinger-IronMarch.png 4,750 xp Operation: Iron Lord
eXP Sale File:Stinger-IronMarch.png 4,750 xp Operation: Undead Swarm
Offered in Event Shop Continuously Except Where Otherwise Stated  //  eXP = Event Experience Points / WCP = Wave Checkpoint Prize
File:ShadowOps-worldmap icon.png  Stinger Shadow Ops History  File:ShadowOps-worldmap icon.png
Availability Status Prize Tier Cycle Number Cycle Dates
Introduction File:Stinger-ShadowOpPrize.png Tier 2 1 Thru 3 Jan 27, 2014 Thru Sept 25, 2014
Return to Shadow Ops File:Stinger-ShadowOpPrize.png Tier 2 5 Oct 31, 2014 Thru Nov 21, 2014
Only Offered As Shadow Ops Prize For Dates Listed

Update History[]

Listed in Reverse Chronological Order -- Click Expand to View Earliest Updates

Additional Facts[]

  • The Stinger received a Workshop Schematic in the Event Shop during Operation: Floodgate.
  • Stingers are usually, but not always, found on Base Defense in Bunkers, Strongholds and Watchtowers where their Range is dramatically increased.
  • Until the introduction of the Drone Silo & Valkyrie the Stinger's only use on an Attack of a Enemy Base was to counter the Hellfire Turret.
  • Starting from Level 6,  if placed inBunker or Stronghold the Stinger can out range a Level 10 Hellstorm
  • Starting from Level 3, if placed in a Watchtower the Stinger can out range a Level 10 Hellstorm.
  • When striking a target the Stinger produces a Splash or Flak effect that can damage other targets near by.
  • Hellfire and Hellstorms should avoid grouping all their missiles together when Attacking a Stinger ( in or out of Bunkers ) to avoid having mutiple missiles destroyed by 1 Stinger shot.
  • Stinger or Flak Tank? Here are thoughts on it.

In-Game Quotes[]

Click Expand to View Additional Quotes


This heavily modified surface to air missile system tracks fast flying aircraft and also can engage incoming Hellfire missiles. Stingers get a 20% range increase against aircraft.
  — In-game description 

The modified surface-to-air missile fired by the Stinger packs a massive punch to a larger area. Stingers get a 20% range increase against aircraft.
  — Level 10 Description. 



Enemy planes will be dropping like flies!
  — Unlocked Facebook Post Description. 

Related Pages[]

External Links[]

Unit Voice[]

Click Expand to View This Section

Selecting:

  • Yes?
  • Commander?
  • Sir?
  • Reporting.
  • Ready.
  • What?

Moving:

  • Affirmative.
  • Roger!
  • No problem.
  • Movin' out.
  • Yes.
  • On my way!
  • Understood.
  • Will do!

Attacking:

  • Alright.
  • On it!
  • Hoora!
  • Give them hell!
  • Okay.
  • Die Sucker!
  • Let's go!

Animated Gallery[]

Gallery[]

Images may have been resized to fit in the page. Click to enlarge.

Navigation[]

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MERCENARY MECHS
Marauder  •  Striker  •  Wrecker
SPECIAL UNITS
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RETIRED / UNRELEASED UNITS
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